GlyphfieldDocs
Studio

Motion and GIFs

Animate text, images, and shader-masked logos with deterministic timing and downloadable GIF output.

Glyphfield includes two motion systems: frame-based Animation and live WebGL Logo shader.

Animation

Animation accepts newline-separated text or imported image frames. The active identity supplies the initial multilingual greetings, foreground, and background.

Animation packages

  • Morph fade
  • Type and delete
  • Crossfade
  • Scale fade
  • Slide fade

Type and delete reveals and removes real characters without a cursor. Morph fade uses blur, opacity, and scale rather than a collapsing vertical wipe.

Timing

Control hold time, transition time, playback speed, frame rate, loop, and a cubic Bézier curve. Presets include material, snappy, soft, and dramatic curves.

The playhead is deterministic: preview and export resolve from the same timing model. Alignment guides indicate the configured horizontal and vertical center.

GIF output

Choose canvas dimensions, frame rate, palette colors, fit mode, and scale, then select Export GIF. Larger canvases, more frames, higher frame rates, and larger palettes increase encoding time and file size.

Logo shader

Logo shader applies live WebGL material to the background, the alpha-masked logo, or both.

The material engine includes:

  • The editable ShaderGradient sphere preset, including three colors, environment brightness, amplitude, density, frequency, strength, grain, rotation, and speed.
  • Ten original local GLSL recipes for the visual families cataloged in Ariadne: Pixel Beams, Soft Register, Spectral Bloom, Pistons, Fluid Chrome, Chroma Flow, Drift, Mosaic, Circuit, and Dedalus Bloom.
  • Studio GLSL presets including liquid metal, mercury, brushed steel, aurora, topographic, plasma, radial beams, halftone, warped grid, glass waves, iridescent, heatmap, gem smoke, and grain gradient.
  • A local custom GLSL editor using the same time, resolution, color, and material uniforms.

Every material color accepts HEX or OKLCH input. PNG and GIF export use the same live canvas visible in the preview.

Control the material colors, distortion parameters, speed, aspect ratio, logo placement, scale, opacity, and transparent output. Upload a transparent PNG or SVG to replace the identity mark for the current session.

Shader output

  • Download PNG for a still frame.
  • Download GIF to capture the animated material.
  • Transparent logo output preserves alpha when the selected target supports it.

WebGL and GIF capture are browser-only capabilities. Agents should open /studio when they need these outputs.

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