Getting started
Create a project, define its shared identity, compose an artifact, save it, and export a production file.
Open the Studio
Run the app locally and open the Studio:
pnpm install
pnpm devThe local Studio runs at http://localhost:3012/studio.
1. Choose a project
The project library contains three project kinds and presents them as draggable, browser-style tabs:
- Starter is the complete creation system you can duplicate into a new identity.
- Examples are audited reference identities for General Translation, Ramp, Mintlify, Tailwind CSS, Vite+, Cloudflare, and Stripe.
- My brands are local identities you create or duplicate.
Closing a tab only closes its view. The project remains available under All projects. Deleting a custom project removes its saved browser data.

2. Set the foundations
Open Brand identity and edit the shared source:
- Brand and short names
- Website, tagline, positioning, and description
- Challenge, central concept, promise, outcome, pillars, and personality
- Recognizable graphic device, composition, image direction, pattern, and rules
- Dark and light logo marks
- Semantic colors
- Display, body, accent, and code typography
- Multilingual greetings
- Voice principles, phrases, avoided language, and audiences
- Named brand applications with categories, formats, and production intent
Every generator reads the active identity. A change here flows into books, boards, templates, components, brand elements, motion, Design Lab defaults, agent presets, and exports.
3. Find a tool
Use the left navigation or press ⌘K / Ctrl+K and search for a capability such as email, logo, dither, slide, or terminal.
Tools are grouped into Brand, Motion, Foundations, Expressions, and Components.
4. Compose and inspect
Most tools use the same layout:
- The left inspector or library controls content, layout, material, surface, and uploaded assets.
- The center canvas renders the current artifact.
- The right inspector edits the selected frame or layer.
- Layered tools use a bottom dock for selection, ordering, visibility, duplication, grouping, and deletion.
- The canvas toolbar supports zoom out, zoom in, reset, and fit.
- Wheel or trackpad input zooms the canvas, and dragging empty workspace pans a zoomed view.
- Code opens the exact artifact configuration in a right-side drawer.
- The top-right actions save, preview, or export the artifact.
In the source drawer, Apply validates and writes the edited source into the same state used by the visual controls. Invalid source remains in the drawer with an inline error and does not alter the canvas. Reset reloads the current visual snapshot; it does not restore a stale copy from when the drawer first opened.
Use Visual settings to switch light, dark, or automatic system appearance and choose Switzer, Be Vietnam Pro, Schibsted Grotesk, or Rethink Sans for the interface. Studio appearance never changes the selected brand surface or exported colors.
For a flexible first composition, open Design Lab:
- Choose wide, square, or OpenGraph output.
- Add text, a brand mark, an image, a shader, or a converter.
- Select each layer to edit geometry, appearance, opacity, and material.
- Scrub the material timeline to choose an exact shader frame.
- Save the design before producing variants.

5. Export
Download actions are specific to each tool. Common outputs include:
- PNG for lossless rasterized templates, boards, backgrounds, Lottie frames, and compositions
- JPG for smaller opaque Design Lab stills
- GIF for frame animation, live materials, and seamless loops
- MP4 for browser-encoded video and Animation audio
- PDF for the generated Brand Book
- JSON for identities, Lottie, canvas documents, and production briefs
- SVG for deterministic API templates and backgrounds
The export review is the last checkpoint. Confirm dimensions, clipping, background, text contrast, motion, and file type before downloading. A successful click is not the artifact; verify that the downloaded file is non-empty and opens in its target application.
Continue with Download and use artifacts.
For exact editing, continue with Source code editing and Source format reference.